﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[ExecuteInEditMode]
public class ObstacleAttributes : MonoBehaviour
{
    public int id;
    public int hp;
    public int stage;
    public List<GameObject> playerHidePoints = new List<GameObject>();
    public List<GameObject> enemyHidePoints = new List<GameObject>();
    public int width;
    public int height;
    public int breakId;//破坏以后的障碍物id

    public int spawnType;
    public float spawnParam;
}
